Obsidian Hammer Weapon Guide: Moveset, Infusions, and Location

Mortal Shell II's endgame stagger monster: the Obsidianite Mines route, the hammer-exclusive Trauma infusion, the oppressive Stasis loop, and the Colossus Stone shockwave.

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Last verified: 2026-09-05 · Launch · community-verified

The Obsidian Hammer is one of the four late-game weapons in Mortal Shell II, and it arrives with the two most oppressive status options in the current patch: Stasis that slows enemies until they cannot fight back, and a hammer-exclusive Trauma infusion that stacks stagger damage with every hit.

The Obsidian Hammer weapon panel in the in-game inventory

The Obsidian Hammer resting on a shoulder in the overworld

Note: screenshots below are in-game frames referenced from a community weapon-guide video, credited in the sources section.

Video walkthrough: FightinCowboy · chapter starts at 11:10

Where to find the Obsidian Hammer

  1. Travel to the outskirts of Mammon in the south of the map.
  2. Head southwest into the Obsidianite Mines.
  3. Fight through the miner mobs — pickaxe swingers and rock throwers — and clear the dungeon.
  4. The hammer waits at the end of the mine.

The area is hectic on a first visit; bring a ranged sidearm for the rock throwers and advance along the cleared paths.

Moveset overview

  • Light attacks — big vertical bonks.
  • Heavy attacks — sweeping arcs, with the final hit enhanced.
  • Running light — a jumping strike.
  • Running heavy — a massive ground slam. Exactly what it looks like.

The hammer raised for an overhead strike

Best Tarstones

The Clerik's Stone is the recommended combat stone, for the same reason it suits the Great Martyr's Blade: you lock enemies down, then cash in the control window for big crit hits.

Infusions: Stasis now, Trauma forever

Stasis is one of two weapons-only options here (the Axatana is the other), and in the current build it is borderline broken: each hit applies roughly five stacks of Stasis, slowing the target until it effectively cannot respond. The loop is simple — trigger your special, then keep light-attacking; the enemy never gets a turn. Expect a nerf. When it lands, nothing is lost: Trauma is exclusive to this hammer and steadily builds stagger damage, turning every fight into a stagger-bar filling contest.

Stasis locking down an enemy mid-fight

Special ability

Two strong options: the shared Lost Clotstone, or the hammer-unique Colossus Stone, which slams out shockwaves with excellent AoE that genuinely stuns groups. Either works; Colossus Stone is the more fun one.

Verdict

A slow weapon with no slow turns. Between the Stasis lockdown loop and the Trauma stagger engine, the Obsidian Hammer is the closest Mortal Shell II gets to a control mage in plate armor.

Verification context

Sources

Last verified: 2026-09-05. Article version: Launch.