How Fainweald's beacons are organized
Fainweald is the large open-world region at the northern half of the Mortal Shell II map. Its open areas are dotted with beacons you cleanse to unlock fast travel, and the region hides five map fragments that fill in the world map. Three Corrupted Gates inside Fainweald — the Glutted Mire, the Prisoner's Domain, and the Sanguine Caverns — each lead into a self-contained sub-area where the world map is not displayed, so it pays to learn the routes before you step inside.
Before you start: if you skipped the prologue on a later character, go back and cleanse the Disciple's Grotto beacon in Disciple's Pass first. It is easy to miss and counts toward the cleansing total that gates endgame progression.
The routes below follow a normal early-game progression order, so you can work top to bottom and pick up every beacon and all five Fainweald map fragments along the way.
Widow's Overlook and Mushroom Village
This first loop covers two beacons and your first map fragment:
- Start at the Widow's Overlook beacon and follow the path toward the mushroom hamlet. Near this route you can pick up Map of Fainweald 4.
- Reach Mushroom Village and activate the village beacon.
- Continue to the Mushroom Village Gate and cleanse that beacon as well. Check your map to confirm its position before running over — the gate beacon anchors several later routes in this guide.
Blackridge Pass
- Return to the Widow's Overlook beacon and travel from there into Blackridge Pass, activating the pass beacon when you arrive.
- With the beacon lit, follow the route to collect Map of Fainweald 3.
- Head back the way you came; after turning around at the beacon, cross the bridge in the direction signposted by the terrain to continue toward the forest.
Gloomshade Grove and Stonebled Gate
- Depart from the Blackridge Pass beacon. The route passes through a sunken jail area — drop through the well opening to descend.
- Warp to the point near the Citadel of Penance and work your way to the Gloomshade Grove beacon, then cleanse it.
- From Gloomshade Grove, follow the path to the Stonebled Gate and light that beacon too. The Stonebled Gate is the entrance you will later use to reach the Sanguine Caverns.
Glutted Mire: three beacons behind a Corrupted Gate
The Glutted Mire sits behind the Mushroom Village Gate and holds three beacons:
- Seeping Mire — from the Mushroom Village Gate beacon, head into the mire and cleanse the first beacon.
- Sunken Village — take the path on the left of the Seeping Mire beacon to reach the sunken village and activate its beacon.
- Magdalena's Glade — from the Sunken Village beacon, follow the left-hand path to the glade. This beacon is boss-gated: defeat Magdalena, the Lady of the Woods to earn Mether's Breath, then use it to dissolve the corruption blocking the beacon.
Why Magdalena matters: Mether's Breath is the corruption-clearing ability required to enter the Prisoner's Domain and the Sanguine Caverns, the two remaining Corrupted Gates in Fainweald. Beating Magdalena is the natural mid-point of this collection route.
One Legged Wolf
- Warp back to the Mushroom Village Gate beacon.
- Travel to the One Legged Wolf landmark and cleanse its beacon.
- Pick up Map of Fainweald 5 near the beacon before moving on.
Citadel of Penance
- This route assumes you already hold the citadel access item and Map of Fainweald 2 is your target.
- Find the warp bag in the surrounding area and use it to jump directly inside the Citadel of Penance.
- Run the interior route to the beacon and cleanse it.
- Collect Map of Fainweald 2 as your reward for the detour.
Outskirts of Nochte
- Warp to the Widow's Overlook beacon and set out from there.
- Cross the region to the Outskirts of Nochte and activate the beacon.
- Grab Map of Fainweald 1 near the outskirts — the last of the five Fainweald fragments.
- Continue onward to the gate that leads into the Prisoner's Domain.
Prisoner's Domain: four beacons
The Prisoner's Domain is the first of the two corruption-gated sub-areas, and it holds four beacons:
- Enter through the hushed gate and cleanse the first three beacons in sequence as you push through the area.
- From the Hangman's Scaffold beacon, climb the stairs to reach the Executioner's Pulpit.
- Return to the entrance gate, then run the route through the Slumwater Drain to cleanse the fourth and final beacon of the domain.
Sanguine Caverns: three beacons
The Sanguine Caverns are reached from the Stonebled Gate and chain cleanly from one beacon to the next:
- Stonebled Gate to Pulsing Caves — enter the caverns and cleanse the first beacon.
- Pulsing Caves to Sanguine Shoreline — follow the passage down to the shoreline and activate the second beacon.
- Sanguine Shoreline to Child's Feeding Grounds — take the final stretch to the feeding grounds and cleanse the last beacon of Fainweald's Corrupted Gates.
Map fragment checklist
All five Fainweald map fragments are collected naturally along the routes above:
- Map of Fainweald 1 — near the Outskirts of Nochte beacon.
- Map of Fainweald 2 — inside the Citadel of Penance, after cleansing its beacon.
- Map of Fainweald 3 — in Blackridge Pass, right after activating its beacon.
- Map of Fainweald 4 — on the Widow's Overlook to Mushroom Village route.
- Map of Fainweald 5 — next to the One Legged Wolf beacon.
For the other two regions and the endgame area, read the full map beacon collection route for every region.