The Iconoclast is the weapon you start Mortal Shell II with, and it is easy to underestimate. Two-handed but unusually light for its class, it ships with a wide pool of compatible Tarstones, a clean one-two light combo, and — the real reason to keep it around — access to Curse, a status effect only two melee weapons in the game can inflict.
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Note: screenshots below are in-game frames referenced from a community weapon-guide video, credited in the sources section.
Where to get The Iconoclast
You do not find The Iconoclast — it is the default starting weapon. If you traded away or skipped it, the in-game merchant sells tips that permanently mark weapon locations on your map, which is the game's built-in answer to missed weapons.
Moveset overview
- Light attacks — a quick one-two chain. With the right Tarstone, the third light attack becomes another one-two combo, so the string keeps rolling.
- Heavy attacks — a thrust into a heavy overhead slam. Good opener into a crowd's frontline.
- Running light — a jumping strike that closes gaps quickly.
- Running heavy — a wide golf swing that sweeps everything in front of you.
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Best Tarstones
The Zealot's Stone is the standout combat pick. Its light-combo finisher chain pays out 150% Resolve, and it converts the third light attack into a one-two combo — more hits, more gauge, no downside for this moveset. Until you locate it, most early combat Tarstones work fine; the weapon is not picky.
Infusions: lean into Curse
Two infusion options exist here: Arbiter's Prize and the Curseblood Stone, both driving the Curse status. Curse is arguably the strongest status in the game — a cursed enemy that swings at you gets staggered and takes the damage itself, like a reflective iron-maiden effect. Maintaining Curse on a boss trivializes otherwise punishing exchanges, and The Iconoclast applies it reliably.
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Special ability
The Strike Stone is the recommended unique: a flashy combo with strong break damage and AoE coverage. The Unwieldly Stone and Acolyte's Stone are serviceable placeholders until you find it.
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Verdict
Do not bench the starter. Between the Resolve-hungry light chain, the self-punishing Curse loop, and a low barrier to entry, The Iconoclast stays competitive deep into the run — and it teaches the parry-and-punish rhythm the whole game is built on.