Patch Notes· Playstack / Cold Symmetry

Hotfix Live Now

Major Bug Fixes
  • Fixed dungeons not loading correctly when using Egon's Stone

  • Fixed trophy/achievement issues with "Seeking the Past"

  • Fixed Egon's Stone removing Gloom dropped in the open world

  • Several fixes to prevent players falling through elevator lifts when walking into walls

  • Fixed an issue that could cause Orrem, the Reclaimed to be killed instantly

  • Fixed enemies becoming aggroed during miniboss fights

Player
  • Fixed a soft lock when cancelling Mether's Severance with a gamepad

  • Fixed Stray Genessa not being interactable after using Mether's Severance

  • Fixed an issue with Genessa's Faithful Doubles when using Lost Clotstone

  • Fixed Clockwork Scythe elemental effects not applying correctly

  • Fixed Harbinger shades and masks not displaying in the level-up tab

  • Fixed the player continuing sheep attacks after transforming back into their shell

  • Fixed a bug that made the Slayer Seal unresponsive

  • Fixed small parts of Lazlo's leg clipping through armor

Enemies and Bosses
  • Tweaked the final boss's fire ring attacks

  • Adjusted The Warden's jump timing and trigger boxes to be more responsive

  • Adjusted The Warden's positioning so it no longer jumps through walls

  • Several fixes and improvements to The Warden

  • Fixed the player being pushed outside the Hexapod arena

UI
  • Added UI support for Adaptive Difficulty tiers

  • Updated the Adaptive Difficulty indicator with new, improved icons and made the night mode icon easier to see

Optimization
  • Added a Low Latency Mode option to the menu (NVIDIA Reflex and AMD Anti-Lag 2)

  • Fixed issue where the VSync option was missing its tooltip while Frame Generation is enabled

  • Optimized shadows in the Hub

  • Texture optimizations

  • Other optimizations and improvements

    Edit: Bring my Ova Back to me is not fixed in this patch, but a fix for this will be added in the next update.

Hotfix Live Now — Mortal Shell II News